#include "GameScene.h"


GameScene::GameScene(void)
{
}


GameScene::~GameScene(void)
{
}

bool GameScene::init()
{
	GameLayer *gameLayer = GameLayer::create();
	this->addChild(gameLayer, kGameLayer, kGameLayer);

	ControlLayer *controlLayer = ControlLayer::create();
	this->addChild(controlLayer,kControlLayer, kControlLayer);

	return true;
}

CCScene *GameScene::playNewGame()
{
	GameScene *scene = NULL;
	do
	{
		scene = GameScene::create();
		CC_BREAK_IF(!scene);
	}while(0);
	return scene;
}

